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Das befreite Bild
1986
... Technologien: Standort
best
immung. Schriftenreihe der...
Automata: Seeing Cyborg Through
the
Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary
The
ory
1998
... Seeing Cyborg Through
the
Eyes of Popular Culture,...
The
Media Lab: Inventig
the
Future at M.I.T.
1988
...Brand, Steward.
The
Media Lab: Inventig
the
Future at M.I.T.. London:...
Interactive Modelling and Animation of Branching Botanical Structures
1996
Lintermann, Bernd and Oliver Deussen. Interactive Modelling and Animation of Branching Botanical Structures In Computer Animation and Simulation ´96, , 139-151. Wien, New York: Springer, 1996.
Neuronale Kunstgeschichte
1999
Clausberg, Karl. Neuronale Kunstgeschichte. Vienna, New York: Springer, 1999.
Der simulierte Benjamin: Mittelalterliche Bemerkungen zu seiner Aktualität
1992
Bredekamp, Horst. Der simulierte Benjamin: Mittelalterliche Bemerkungen zu seiner Aktualität In Frankfurter Schule und Kunstgeschichte, edited by Andreas Berndt and Peter Kaiser and Angela Rosenberg and Diana Trinkner, 117-140. Berlin: Reimer,
Sugar ´n´Spice: Sensory Overload in Long Beach
1993
Curtis, Cathy. Sugar ´n´Spice: Sensory Overload in Long Beach Los Angeles Times (April 1993): fl4.
Virtual World
1995
...Cashill, Robert. Virtual World
The
atre Crafts International TCI 29,...
Sztuka miedzy wysoka a niska technologia
1995
Chabninski, Adam. Sztuka miedzy wysoka a niska technologia Chip Magazine (June 1995).
Hjce´n´Subversive
1993
Curtis, Cathy. Hjce´n´Subversive Los Angeles Times (Orange County edition) (March 1993).
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