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Automat-Werkzeug-Medium
1995
Coy, Wolfgang. Automat-Werkzeug-Medium Informatik Spektrum 18, no. 1 (1995): 31-38.
Software Art
2001
Cramer, Florian and Ulrike Gabriel. Software Art .
Suspensions of Perception: Attention, Spectacle, and Modern Culture
1999
Crary, Jonathan. Suspensions of Perception: Attention, Spectacle, and Modern Culture. Cambridge, MASS: MIT Press, 1999.
Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
Craven, Mike and Ian Taylor and Adam Drozd and Jim et. al. Purbrick. Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds In CHI´01 Proceedings of the SIGCHI Conference on Human Factors in Computing
Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE
1993
Cruz-Neira, Carolina. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE (1993).
Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter
1996
Weibel, Peter. Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter In Wunschmaschine Welterfindung, edited by Brigitte FeldererWien, New York: Springer Verlag, 1996.
Faster, Medienkunst! Skill! Skill! Ein Interview mit Peter Weibel von Aram Lintzel
1998
Weibel, Peter. Faster, Medienkunst! Skill! Skill! Ein Interview mit Peter Weibel von Aram Lintzel Texte zur Kunst 32 (1998): 58-69.
Medien Kunst Aktion: Die 60er und 70er Jahre in Deutschland
1997
Frieling, Rudolf and Dieter Daniels, ed. Medien Kunst Aktion: Die 60er und 70er Jahre in Deutschland. Wien, New York: Springer, 1997.
Spacial Orientation and Wayfinding in Large-Scale Virtual Spaces
1998
Darken, Rudolph P.. Spacial Orientation and Wayfinding in Large-Scale Virtual Spaces Presence: Teleoperators and virtual Environments 7, no. 2 (1998): 101-107.
Dystopic Topics
1996
Davis, K. D. and Simon Penny. Dystopic Topics World Art 1 (1996): 30-33.
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