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Weibel, Peter. Mimikry und Simulation - Strategien der Evolution? In Strategien des Scheins. Kunst, Computer, Medien, edited by Florian Rötzer and Peter Weibel, 290-297. München: 1991.
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Courchesne, Luc. L´exposition comme oeuvre In Muséo-séduction, Muséo-réflexion, , 163-168. Quebec City, CAN: Musée de la civilisation and Service canadien des parcs, 1992.
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Courchesne, Luc. La lumière et le visiteur In L´éclairage dans le institutions muséales, , 19-34. Quebec City: Museé de la civilisation and Sociéte des musées québécois, 1992.
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Courant, Michéle and Beat Hirsbrunner and Kilian Stoffel. Managing Entities for an Autonomous Behavior In Artificial Life and Virtual Reality, edited by Nadia Magnenat-Thalmann and Daniel ThalmannLondon: John Wiley and Sons Ltd., 1994.
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Coy, Wolfgang. Automat-Werkzeug-Medium Informatik Spektrum 18, no. 1 (1995): 31-38.
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Crary, Jonathan. Suspensions of Perception: Attention, Spectacle, and Modern Culture. Cambridge, MASS: MIT Press, 1999.
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Craven, Mike and Ian Taylor and Adam Drozd and Jim et. al. Purbrick. Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds In CHI´01 Proceedings of the SIGCHI Conference on Human Factors in Computing
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Cruz-Neira, Carolina. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE (1993).
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Weibel, Peter. Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter In Wunschmaschine Welterfindung, edited by Brigitte FeldererWien, New York: Springer Verlag, 1996.