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Sonic Interaction Design
2011
... Interaction Design. Bergen: BEK - Bergen Center for Electronic
Art
s, 2011.
Les
art
s interactifs: une relation augmentée
2011
...Lasserre, Grégory and Anaïs Met den Ancxt. Les
art
s interactifs: une relation augmentée L'observatoire , no. 38 (2011): 20-21.
Scenocosme/Interactive Performances
2012
... met den Ancxt. Scenocosme/Interactive Performances The Visual
ART
BEAT , no. 8 (January-April 2012): 58-61.
FILE SÃO PAULO 2019: 20 Anos de FILE 20 anos de
Art
e e Tecnologia
2019
... ed. FILE SÃO PAULO 2019: 20 Anos de FILE 20 anos de
Art
e e Tecnologia. Vol.1000. 1 th ed.Sao Paulo: Sesi Editora, 2019.
Error 404. Noise in Electronic Media
Art
s
2012
...Wójtowicz, Ewa. Error 404. Noise in Electronic Media
Art
s HA!
Art
, no. 4 (December 2012): 1.
Context Providers. Conditions of Meaning in Media
Art
s
2011
... Vesna. Context Providers. Conditions of Meaning in Media
Art
s. Bristol: Intellect Ltd., 2011.
Machina Cogitans
1993
...Thiel, Tamiko. Machina Cogitans In Genetic
art
-
art
ificial life, edited by Karl Gerbel, 186-194. Wien: PVS-Verlag, 1993.
How Games Can Help us Access and Understand Cultural
Art
ifacts
2012
... Carini. How Games Can Help us Access and Understand Cultural
Art
ifacts American Archivist 75, no. 2 (2012): 514-537.
Kunstwerk Computerspiel –
Digital
e Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
...Schwingeler, Stephan. Kunstwerk Computerspiel –
Digital
e Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische...
Interview, Statement,
Art
work
2013
...Thiel, Tamiko. Interview, Statement,
Art
work Leonardo Electronic Almanac 19, no. 2 (2013): 210-219.
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