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  • Zapp, Andrea. Networked Narrative Environments In ACM Siggraph Computer Graphics Conference/Networked Performance: How Does Art Affect Technology and Vice Versa, Los Angeles, CA: 2005.
  • Davies, Char and John Harrison. Osmose: Towards Broadening the Aesthetics of Virtual Reality Computer Graphics (ACM SIGGRAPH) 30, no. 4 (1996): 25-28.
  • Weibel, Peter. Video als Raumkunst In Video – Apparat/Medium, Kunst, Kultur. Ein internationaler Reader, edited by Siegfried Zielinsky, 147-151. Frankfurt/Main, Bern, New York, Paris: Peter Lang Verlag, 1992.
  • Baudrillard, Jean. Illusion, Desillusion, Ästhetik In Illusion und Simulation. Begegnung mit der Realität, edited by Stefan Iglhaut and Florian Rötzer and Elisabeth SchweegerOstfildern-Ruit: Hatje Cantz, 1995.
  • Legrady, George. Images, Language and Belief in Synthesis In Critical Issues in Electronic Media, edited by Simon Penny: SUNY Press, 1995.
  • Burgess, Marilyn. Support For New Media Arts In Canada: What Place For Artists? Site Street, online journal (Fall 2002).
  • Weibel, Peter. Transformationen des Films In Die Schatten im Silber. Österreichische Avantgard-Filme 1976-1987, edited by Lisl Ponger and Wolfgang Drechsler, 8-9. Wien: Museum des 20. Jahrhunderts, 1987.
  • Bolz, Norbert. Die Welt als Chaos und als Simulation. München: Fink, 1993.
  • Hsin Hsin, Lin. Love @ 1st Byte. Singapore: World Scientific Pub., 1992.
  • Bordini, Silvia. Storia del Panorama: La visione totale nella pittura del XIX secolo. Collana di architettura; 26, Roma: Officina Ed., 1984.