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WOODEN WORLDS – Aes
the
tical and Technical aspects of a Mul
time
dia Performance using Real-
time
Interaction.
2011
... aspects of a Mul
time
dia Performance using... WOODEN WORLDS – Aes
the
tical and Technical aspects...
WOODEN WORLDS – Aes
the
tical and Technical aspects of a Mul
time
dia Performance using Real-
time
Interaction.
2011
... aspects of a Mul
time
dia Performance using... WOODEN WORLDS – Aes
the
tical and Technical aspects...
"Real
Time
, Virtual Space, Live
The
atre" - chapter in
The
Aotearoa Digital Arts Reader; ISBN: 978-0-9582789-9-7;
2008
...Jamieson, Helen Varley. "Real
Time
, Virtual Space, Live... Virtual Space, Live
The
atre" - chapter in
The
...
Environmental Media: Accessing Virtual Representations of Real-
Time
Sensor Data and Site-specific Annotations Embedded in Physical Environments
2001
... of Real-
Time
Sensor Data and... In Proc. of
the
Seventh International...
Renderings of Digital Art Vectors: Digital Art of Our
Time
2002
... Digital Art of Our
Time
Leonardo 35, no. 5 ...
Virtualities: Television, Media Art and Cyberculture
1998
... Bloomington,
Indianapolis
: Indiana...
The
Interactive Book: A Guide to
the
Interactive Revolution
1997
...Pearce, Celia.
The
Interactive Book: A Guide to
the
... Revolution.
Indianapolis
: MacMillan...
What
's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
...Huhtamo, Erkki.
What
's Victoria Got to Do with It? Toward an... Gaming In Before
the
Crash: Early Video
Game
... Crash: Early Video
Game
History, edited by Mark...
Foreignness and Translation in New Media
2009
.../issues.php?f=papers&
time
=2009_spring&page=front....
Silicon and Acorns
1998
...dstein, Jon. Silicon and Acorns
Time
Digital (October 1998):...
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