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WOODEN WORLDS – Aes
the
tical and Technical aspects of a Mul
time
dia Performance using Real-
time
Interaction.
2011
... of a Mul
time
dia Performance using... WORLDS – Aes
the
tical and Technical...
"Real
Time
, Virtual Space, Live
The
atre" - chapter in
The
Aotearoa Digital Arts Reader; ISBN: 978-0-9582789-9-7;
2008
...ieson, Helen Varley. "Real
Time
, Virtual Space,... Space, Live
The
atre" - chapter in...
Environmental Media: Accessing Virtual Representations of Real-
Time
Sensor Data and Site-specific Annotations Embedded in Physical Environments
2001
... of Real-
Time
Sensor Data and... In Proc. of
the
Seventh...
Renderings of Digital Art Vectors: Digital Art of Our
Time
2002
... Art of Our
Time
Leonardo 35, no. 5...
Christa Sommerer and Laurent Mignonneau
1996
... Kezei Shinbun -
Sunday
Nikkei (February...
What
's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
...Huhtamo, Erkki.
What
's Victoria Got to Do with It?... In Before
the
Crash: Early Video... Early Video
Game
History, edited by...
Foreignness and Translation in New Media
2009
...es.php?f=papers&
time
=2009_spring&page=fron...
Silicon and Acorns
1998
...n, Jon. Silicon and Acorns
Time
Digital (October...
divisible Instanbul
2012
... Instanbul real
time
, no. 106 ...
Never Seen This Picture Before; Muybridge in Multiplicity
2003
... Multiplicity In
Time
Stands Still:... Muybridge and
the
Instantaneous...
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