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Games with a Magic Edge
1997
...lisle, Isabel. Games with a Magic Edge The
Time
s (June 26th 1997): 39.
ArchitectsBeobachters: 1,000
Day
s that Built the Future of Business
1997
...Reid, Robert. ArchitectsBeobachters: 1,000
Day
s that Built the Future of Business....
Open Problems in Artificial Life
2001
...Bedau, Mark and John McCaskill and Norman
Pack
ard and Rasmussen Steen et. al.....
CAD in Architektur und Design. Die ergonomische Gestaltung von Räumen
1990
... von Räumen NOVUM: Hewlett
Pack
ard Magazin 4 (1990).
From the Poesy of Programming to Research as Art
2003
... CODE - The Language Of Our
Time
s, edited by Gerfried...
Time
_lapse: Immersive Interaction with Historic 3-D Stereo Images
1999
... and Roberto Lopez-Gulliver.
Time
_lapse: Immersive Interaction with...
Time
_lapse: An Immersive Interactive Environment Based on Historic Stereo Images
1999
... and Roberto Lopez-Gulliver.
Time
_lapse: An Immersive Interactive...
Modeling Emergence of Complexity: the Application of Complex System and Origin of Life Theory to Interactive Art on the Internet
2000
... McCaskill and Norman et. al.
Pack
ard, 547-554. Cambridge,...
Behaviourist Art and the Cybernetic Vision
2002
... the Cybernetic Vision In Mul
time
dia. From Wagner to Virtual Reality,... Reality, edited by Randall
Pack
er and Ken Jordan, 104-120. New...
Sugar ´n´Spice: Sensory Overload in Long Beach
1993
... in Long Beach Los Angeles
Time
s (April 1993): fl4.
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