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Perceptual Phenomena
and
Computer Games / Wahrnehmungsphänomene bei Computerspielen
2001
...Meissner, Tobias O.. Perceptual Phenomena
and
Computer Games /... the art of tomorrow? / Wer
mach
t die Kunst von morgen?, edited by...
Takeover - About the thing formerly known as art
2001
... edited by Gerfried Stocker
and
Christine Schöpf, 16-19. New York,... the art of tomorrow? / Wer
mach
t die Kunst von morgen?, edited by...
Kurzweil´s Turing Fallacy
2002
...Ray, Tom
and
Georg Gilder
and
Ray Kurzweil
and
Michael et. al. Denton.... Fallacy In Are We Spiritual
Mach
ines. Ray Kurzweil vs. the Critics...
The Virtual Balance: An Input Device for Virtual Reality Environments
1997
... of the 6th Interfaces, Man-
mach
ine interaction, La Lettre de I´IA...
A Translocal Formation: V2_East, the Syndicate, Deep Europe
1996
Arns, Inke, ed. A Translocal Formation: V2_East, the Syndicate, Deep Europe. Rotterdam: Hybrid WorkSpace of Documenta X in Kassel, 1996.
Interactive Plant Growing
1993
...Sommerer, Christa
and
Laurent Mignonneau. Interactive Plant Growing In interActiva...
Das prominente Gesicht. Vom face to face zum Interface
1999
Mach
o, Thomas. Das prominente Gesicht. Vom face to face zum Interface In Alle...
The Mechanical Imagination - Creativity of
Mach
ines. Workshop of The Film Form (1970–1977)
2000
... Imagination - Creativity of
Mach
ines. Workshop of The Film Form...
Modeling Complexity for Interactive Art Works on the Internet
2003
...Sommerer, Christa
and
Laurent Mignonneau. Modeling Complexity for Interactive Art...
Vision und Visage. Überlegungen zur Faszinationsgeschichte der Medien
1996
edited by Wolfgang Müller-Funk
and
Hans-Ulrich Reck, 87-109. Wien, New...
Mach
o, Thomas. Vision und Visage. Überlegungen zur Faszinationsgeschichte der...
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