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Interactive Plant Growing
1994
... Plant Growing In Arte Virtual - Doce
pro
puestas de Arte Reactivo, edited by Rafael...
A-Volve: A Real-time Interactive Environment
1994
... Environment In Siggraph´94 Visual
Pro
ceedings, edited by Siggraph, 172-173. New...
A-Volve: An Artificial Life Environment
1995
... Life Environment In CNIASE´95, conference
pro
ceedings. Guyana, Venezuela, Guyana: CNIASE, ...
Through Artificial Neural Networks into Virtual Realities
1994
... Neural Networks into Virtual Realities In
Pro
ceedings of "International Conference on...
From the Poesy of
Pro
gramming to Research as Art
2003
... and Christine Schöpf. From the Poesy of
Pro
gramming to Research as Art In Ars Electronica...
Interactive Plant Growing
1993
... Plant Growing In Siggraph ´93 Visual
Pro
ceedings, , 164-165. New York: ACM, 1993.
IKI-IKI Phone: a Multi-user Alife Art Game for Mobile Phones
2001
... and Expo (ICME 2001), Conference
Pro
ceedings, Tokyo: 2001.
Virtual Perspective and the Artistic Vision: A Genealogy of Technology, Perception, and Power
1997
... Perception, and Power In ISEA´96 -
Pro
ceedings of International Society for Electronic...
Creating and Communicating with Virtual Life on Mobile Phones
2001
... Cyberneticx and Informatics, Conference
Pro
ceedings, , 64-70. Orlando: International...
Population Dynamics of Digital Organisms
1991
... Organisms In Artical Life II - Video
Pro
ceedings, edited by Christopher G....
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