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Looking through the computer screen: Self-reflexivity in net.art
2007
Ryan, Marie-Laure. Looking through the computer screen: Self-reflexivity in net.art In Self-reference in the media, edited by Winfried Nöth and Nina Bishara, 269-290. Berlin: Mouton de Gruyter, 2007.
Values at Play in Digital
Game
s
2014
... Play in Digital
Game
s. Cambridge, MA:...
How
Game
s Can Help us Access and Understand Cultural Artifacts
2012
..., Mary and Peter Carini. How
Game
s Can Help us Access...
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
... of Computer
Game
s Studies, edited by...
Re-Imagining Animation(Animation Academy, Loughborough University, UK)
2008
...Wells, Paul and Johnny
Hard
staff, ed. Re-Imagining...
Pain
Game
s. Pain as sensory stimulus in the context of video
game
-based digital art
2007
...Waelder, Pau. Pain
Game
s. Pain as sensory stimulus in...
Augmented Resistance: The Possibilities for AR and Data
Drive
n Art.
2013
... for AR and Data
Drive
n Art. Leonardo...
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for
Game
s, Film & the Web
2005
... for
Game
s, Film & the Web....
Game
s
2003
...Albrecht, Silke, ed.
Game
s. Frankfurt/Main: Revolver,...
Post-Apocalyptic Citizenship and Humanitarian
Hard
ware
2013
... and Humanitarian
Hard
ware In Nuclear...
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