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Multi Mega Book in the Cave
1999
Fischnaller, Franz. Multi Mega Book in the Cave In XXXIV Incontri Di Sorrento Del Cinema e dell´Audiovisio, edited by Gennarelli Bideri, 35-36. Naples: 1999.
Robots Avatars Dealing wih Virtual Illusions
1999
Fischnaller, Franz. Robots Avatars Dealing wih Virtual Illusions In Cyberarts `99: International Compendium Prix Ars Electronica, edited by Christine Schöpf and Hannes Leopoldseder, 49-50. Vienna, New York: Springer, 1999.
Bits and Bytes Colmuns: Zoe Beloff
2004
Thompson, Seth. Bits and Bytes Colmuns: Zoe Beloff Dialogue: the Art, Architecture and Design Journal of the Heartland (January/February 2004).
The Computer as a Communication Device
1968
Licklider, Joseph Carl Robnett. The Computer as a Communication Device Science and Technology (April 1968).
Experience Design 1
2001
Shedroff, Nathan. Experience Design 1. Vol.1. San Francisco, CA: New Riders Press, 2001.
Interaktive Echtzeit – Computerinstallation auf der Light Emotions in Hannover
1996
Sommerer, Christa and Laurent Mignonneau. Interaktive Echtzeit – Computerinstallation auf der Light Emotions in Hannover In Licht International: Planung – Design – Technik – Handel, , 206-207. München, DE: Pflaum Verlag, 1996.
Multimedia Demystified/ Demystifying Multimedia
1994
Shedroff, Nathan and Ken Fromm, ed. Multimedia Demystified/ Demystifying Multimedia. New York: Random House/ Newmedia Series, 1994.
Towards Quantifying Depth and Size Perception in Virtual Environments
1995
Rolland, Jannick and William Gibson. Towards Quantifying Depth and Size Perception in Virtual Environments Presence: Teleoperators and Virtual Environments 4, no. 1 (Winter 1995): 24-49.
Beyond the Web: Manipulating the Real World
1995
Goldberg, Ken and Michael Mascha and Steven Gentner and Rossman Jürgen and Nick Rothenberg and Carl Sutter and Jeff Wiegley. Beyond the Web: Manipulating the Real World Computer Networks and ISDN Systems Journal 28, no. 1 (December 1995):
A Life in Art, Design, Edutainment, Game and Research
2001
Sommerer, Christa. A Life in Art, Design, Edutainment, Game and Research LEONARDO Journal 4 (2001): 297-298.
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