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What Computers Still Can´t Do: A Critique of Artificial Reason
1992
Dreyfus, Hubert L.. What Computers Still Can´t Do: A Critique of Artificial Reason. Cambridge, MASS: MIT Press, 1992.
Games that People Play
1997
Faber, Liz. Games that People Play Creative Review (August 1997).
Environmental Media: Linking Virtual Environments to the Real World
2001
Fisher, Scott S.. Environmental Media: Linking Virtual Environments to the Real World In Creative Digital Media: Its Impact on the New Century, Tokyo, Japan: Keio University Press, 2001.
New Techniques for the Creation of Artificial Realities
1987
Allen, Rebecca. New Techniques for the Creation of Artificial Realities In Computer Images and Hi-Vision - CG '88, Tokyo: 1987.
Holopoetry. Essays, Manifestoes, Critical and Theoretical Writings
1995
University of Kentucky, ed. Holopoetry. Essays, Manifestoes, Critical and Theoretical Writings. Lexington, US: New Media Editions, 1995.
Abstracting Craft: The Practiced Digital Hand
1998
McCullough, Malcom. Abstracting Craft: The Practiced Digital Hand. Cambridge, MA: MIT Press, 1998.
L'architecture de la cyberception
1996
Ascott, Roy. L'architecture de la cyberception In Les cinq sens de la création, edited by M. Borillo and A. Sauvageot, 184-194. Seysell: Editions Champ Vallon, 1996.
Consumer Culture and the Technological Imperative: The Artist in Dataspace
1995
Penny, Simon. Consumer Culture and the Technological Imperative: The Artist in Dataspace In Critical Issues in Electronic Media, edited by Simon PennyAlbany, NY: Suny Press, 1995.
Cyber Reader: Critical Writings for the Digital Era
2002
Spiller, Neil, ed. Cyber Reader: Critical Writings for the Digital Era. London, UK: Phaidon Press, 2002.
Critique-New York, The Terminal
1984
Penny, Simon. Critique-New York, The Terminal Art Network (1984).
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