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Handbuch Medien: Computerspiele:
The
orie, Forschung, Praxis
1999
... Computerspiele:
The
orie, Forschung, Praxis....
Biorobotic environments, interactions and hyperhumans: Interactive robotic performances exploring
the
potentials of an unknown space towards
the
potential of a renewed anatomy.
2001
... exploring
the
potentials of an unknown...
Virtual Reality and
the
The
atre: Immersion in Virtual Worlds
1999
...aney, Mark. Virtual Reality and
the
The
atre: Immersion in...
Virtual Scenography:
The
Actor/Audience/Computer Interface
1996
...ney, Mark. Virtual Scenography:
The
Actor/Audience/Computer...
The
The
atre of Virtual Reality
1992
...Reaney, Mark.
The
The
atre of Virtual Reality
The
atre Design...
The
atre of Restless Automata review on boredomresearchs' solo exhibition at Peterborough Digital Arts
2006
...Boredomresearch.
The
atre of Restless Automata review on...
Digital Performance: A History of New Media in
The
atre, Dance, Performance Art and Installation
2007
... of New Media in
The
atre, Dance, Performance...
The
ory and Practice of Media Art: Aes
the
tic Parergons and Perspectives
2010
...isseleva, Olga and Oliver Grau.
The
ory and Practice of Media...
The
Naked Bandit in
the
The
atre of Visibilities. Control, Attention and Performance in Recent Projects by Knowbotic Research
2010
...Broeckmann, Andreas.
The
Naked Bandit in
the
The
atre of...
Schwelle: Sensor Augmented, Adaptive Sound Design for Live
The
atrical Performance
2007
... Design for Live
The
atrical Performance In...
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