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Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance
2002
Flanagan, Mary. Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance In Reload: Rethinking Women + Cyberculture, edited by Mary Flanagan and Austin Booth, 444-447. Boston, MA: The MIT Press, 2002.
Digital Visions: Computers and Art
1987
Goodman, Cynthia. Digital Visions: Computers and Art. New York: Harry N. Abrams, 1987.
From Kaleidoscomaniac to Cybernerd. Notes toward an Archeology of the Media
1997
Huhtamo, Erkki. From Kaleidoscomaniac to Cybernerd. Notes toward an Archeology of the Media Leonardo 30, no. 3 (1997): 221-224.
From Cybernation to Interaction: A Contribution to an Archeology of Interactivity
1996
Huhtamo, Erkki. From Cybernation to Interaction: A Contribution to an Archeology of Interactivity In Wunschmaschine Welterfindung: Eine Geschichte der Technikvisionen seit dem 18. Jahrhundert, edited by Brigitte Felderer, 192-207. Vienna/New York:
Digital Mosaics: The Aesthetics of Cyberspace
1997
Holtzman, Steven. Digital Mosaics: The Aesthetics of Cyberspace. New York: Simon and Schuster, 1997.
Char Davies: VR through Osmosis
1995
Jones, Mark J.. Char Davies: VR through Osmosis Cyberstage 2, no. 1 (Fall 1995).
Virtual Reality: A Status Report
1992
Lanier, Jaron. Virtual Reality: A Status Report In Cyberarts: Exploring Art and Technology, edited by Linda Jacobson, 272-279. San Francisco: Miller Freeman Inc., 1992.
Searching for the Leviathan in the Usenet
1994
MacKinnon, Richard C.. Searching for the Leviathan in the Usenet In Cybersociety: Computer-Mediated Comunication and Community, edited by Steven G. Jones, 112-137. Thousand Oaks: SAGE Publications, 1994.
Cyberspace als populäer Text - Medienwissenschaftliche Anmerkungen zu einem kulturellen Phänomen
1992
Mikos, Lothar. Cyberspace als populäer Text - Medienwissenschaftliche Anmerkungen zu einem kulturellen Phänomen Wechselwirkung 14, no. 57 (1992).
Cybertheatre, Postmodernism, and Virtual Reality
1994
Fischlin, Daniel and Andrew Taylor. Cybertheatre, Postmodernism, and Virtual Reality Science Fiction Studies 21.1 (1994): 1-23.
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