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Deep Rooted Vision
2022
...-Stuart, Eleanor and Sergio Mononi. Deep Rooted Vision https://earth-our-
home
.siggraph.org/deep-rooted-vision/.
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matisiertes kulturelles Spiel. Versuch einer Systematisierung der interaktiven Kunst
1995
...Penny, Simon.
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matisiertes kulturelles Spiel. Versuch einer Systematisierung der interaktiven Kunst In Schöne neue Welten? Auf dem Weg zu...
The History of Telepresence:
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mata, Illusion, and The Rejection of the Body
2000
...Grau, Oliver. The History of Telepresence:
Auto
mata, Illusion, and The Rejection of the Body In The Robot in the Garden: Telerobotics and...
Evolving
auto
nomous software agents
1994
...Ray, Tom. Evolving
auto
nomous software agents In Proceedings of the 3rd IEEE International Workshop on Robot and Human Communication - July...
Auto
nomous Creations: Birthing Intelligent Agents
1998
...Binkley, Timothy.
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nomous Creations: Birthing Intelligent Agents Leonardo 31, no. 5 (1998): 333-336.
3D-Computergrafik und -animation. Mit einer Beschreibung von
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desk 3D Studio
1993
...ugger, Ralf. 3D-Computergrafik und -animation. Mit einer Beschreibung von
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desk 3D Studio. Bonn, München, Paris: Addison-Wesely, 1993.
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mata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory
1998
...Bostic, Adam I..
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mata: Seeing Cyborg Through the Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary Theory Leonardo ...
Managing Entities for an
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nomous Behavior
1994
...ichéle and Beat Hirsbrunner and Kilian Stoffel. Managing Entities for an
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nomous Behavior In Artificial Life and Virtual Reality, edited by...
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mat-Werkzeug-Medium
1995
...Coy, Wolfgang.
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mat-Werkzeug-Medium Informatik Spektrum 18, no. 1 (1995): 31-38.
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poiesis Ars Electronica (Ken Rinaldo)
2001
...Punt, Michael.
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poiesis Ars Electronica (Ken Rinaldo) Convergence: The Journal of Research into New Media Technologies (2001).
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