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The virtual thematic route Emil Benčić : from experience to infinityhttps://isea2016.scm.cityu.edu.hk/openconf/modules/request.php?module=oc_program&action=view.php&id=265&type=4&a=
20
Lavoslava Benčić. The virtual thematic route Emil Benčić : from experience to infinity https://isea2016.scm.cityu.edu.hk/openconf/modules/request.php?module=oc_program&action=view.php&id=265&type=4&a= ISEA International. (20): 20-26.
The virtual thematic route : from experience to infinity.
2016
Lavoslava Benčić. The virtual thematic route : from experience to infinity. he international journal of new media, technology and the arts 11 (2016): 1-12.
The Use of Bio-interfaces in Interactive Multimedia Works: Two Examples.
2010
Robles, Claudia. The Use of Bio-interfaces in Interactive Multimedia Works: Two Examples. http://people.brunel.ac.uk/bst/vol1001/claudiarobles/.
The two Levels of Reality - Exo and Endo
1991
Weibel, Peter and Otto E. Rössler. The two Levels of Reality - Exo and Endo In Art Lab 1st Symposium, The Current Condition and the Future of Digital Art, edited by Y. Shihata, 16. Tokyo, Japan: Canon, 1991.
The Total Work of Art: From Bayreuth to Cyberspace
2007
Smith, Matthew Wilson. The Total Work of Art: From Bayreuth to Cyberspace. New York: Routledge, 2007.
The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours
2018
Reinhuber, Elke and Benjamin Seide and Ross Williams. The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours Electronic Visualisation and the Arts (Juky 2018): 236-243.
The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours
2018
Reinhuber, Elke and Benjamin Seide and Ross Williams. The Scale of Immersion : Different audio-visual experiences exemplified by the 360° video Secret Detours Electronic Visualisation and the Arts (July 2018): 236-243.
The Routledge Companion to Research in the Arts
2011
Biggs, Michael and Henrik Karlsson, ed. The Routledge Companion to Research in the Arts. The Routledge Companions, 2011 th ed.London, UK: Routledge, 2011.
The Routledge companion to experimental literature
2012
Bray, Joe and Alison Gibbons and Brian McHale, ed. The Routledge companion to experimental literature. London: Routledge, 2012.
The Role of Videogame Glitch in Adult Learning
2018
Albuquerque, Beatriz. The Role of Videogame Glitch in Adult Learning Phd Thesis, Columbia University, New York, February 2018.
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