Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
1
…
(more)
3
4
5
6
(current)
7
(more)
34
sort by relevancy (up)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Database of
Virtual
Art
2005
...Grau, Oliver. Database of
Virtual
Art In Ars Electronica 2005: Hybrid - Living in Paradox, edited by Gerfried Stocker and Christine Schöpf, 404-405. Ostfildern-Ruit: Hatje Cantz, 2005.
Defining
Virtual
Reality: Dimensions Determining Telepresence
1992
...Steuer, Jonathan. Defining
Virtual
Reality: Dimensions Determining Telepresence Journal of Communication 42, no. 4 (December 1992): 73-93.
Depth of Presence in
Virtual
Environments
1994
...Slater, Mel and Martin Usoh and A. Steed. Depth of Presence in
Virtual
Environments Presence: Teleoperators and
Virtual
Environments 3, no. 2 (1994): 130-144.
Development of Simulation Interfaces for Evaluation Task with the Use of Physiological Data and
Virtual
Reality Applied to a Vehicle Simulator
2015
... and Diana Domingues. Development of Simulation Interfaces for Evaluation Task with the Use of Physiological Data and
Virtual
Reality Applied to a Vehicle Simulator IS&T/SPIEElectronic Imaging (2015).
Disseny i art d´arquitectures
virtual
s: les cares del cos
1995
...Fleischmann, Monika. Disseny i art d´arquitectures
virtual
s: les cares del cos http://www.iua.upf.edu/formats/formats1/d06at.htm [06.12.2013].
E-Tree, Emotionally Driven
Virtual
Reality
2007
...Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. E-Tree, Emotionally Driven
Virtual
Reality Interactive Art Program, ACM Siggraph (2007).
Effectivness of
Virtual
Reality for Attentional Control to Reduce Children's Pain During Venipuncture
2004
...Allen, Rebecca and G. M. Reger and A. A. et. al. Rizzo. Effectivness of
Virtual
Reality for Attentional Control to Reduce Children's Pain During Venipuncture In 2nd International Workshop on
Virtual
Rehabilitation, edited by G.C. Burdea and D. Thalmann and J.A....
Efficacy of
Virtual
Reality for Attenuating Child Pain During Venipuncture: Preliminary Findings
2003
...Allen, Rebecca ANAD Reger, G. M. and A. A. et. al. Rizzo. Efficacy of
Virtual
Reality for Attenuating Child Pain During Venipuncture: Preliminary Findings In Childrens Hospital Los Angeles 8th Annual Research Institute Poster Day Presentations, Los Angeles: 2003.
El realismo conceptual de ambientes en realidad
virtual
: de la contemplación a la inmersión
2006
...DOMINGUES, DIANA MARIA G. El realismo conceptual de ambientes en realidad
virtual
: de la contemplación a la inmersión DeSignis 10 (2006): 10-12.
Embodied
virtual
ity: Or How to Put Bodies Back into the Picture
1996
...Hayles, Katherine N.. Embodied
virtual
ity: Or How to Put Bodies Back into the Picture In Immersed in Technology: Art and
Virtual
Environments, edited by Mary Anne Moser and D. MacLeod, 1-28. Cambridge, MA: MIT Press, 1996.
1
…
(more)
3
4
5
6
(current)
7
(more)
34