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Alexandra Dementieva: ‘All art is an interactive game. I am offering the viewer an opportunity to take an active part in the work’
2017
NATASHA KURCHANOVA. Alexandra Dementieva: ‘All art is an interactive game. I am offering the viewer an opportunity to take an active part in the work’
Capture All Datafied Research, Transmediale PhD Workshop, Hong Kong
2014
Ellen Pearlman, Alessandro Carboni, Deborah Leah Lawler-Dormer, Audrey Samson, James Charlton, Minka Stoyanova, Lea Muldtofte Olsen,Mitra Azar, Fran Gallardo. Capture All Datafied Research, Transmediale PhD Workshop, Hong Kong
Appearences can be deceiving. The portal of weight and embodied meaning portrayal in product design
2014
Francien Verdenius and Jorge Maya and Geke Ludden and Pieter Desmet and Andrés Burbano and Vanessa Okken and Juan Salamanca and Ad Pruyn. Appearences can be deceiving. The portal of weight and embodied meaning portrayal in product design.
A Long Shot of Delft, oneiric novel, 40p., New York (1985)A Long Shot of Delft, oneiric novel, 40p.
1985
Alexander Hahn. A Long Shot of Delft, oneiric novel, 40p., New York (1985) A Long Shot of Delft, oneiric novel, 40p.. New York: Alexander Hahn, 1985.
Le devenir de l’A.M.E., la réalité virtuelle comme écosystème pour la création artistique
2010
Benayoun, M.. Le devenir de l’A.M.E., la réalité virtuelle comme écosystème pour la création artistique 01 Design, Edit. Europia (2010).
KITSUN, An Example of Extended Relativity Applied to Urban Navigation
2014
... City and In
for
mation Design (2014).
Imagining Macondo: Interacting with García Márquez's Literary Landscape
2015
...Angus Graeme
For
bes and George Legrady and Paul Murray and ...
New advances in computer-generated barrier-strip autostereography
1990
Meyers, Stephan and Dan J. Sandin and W. T. Cunnaly and Ellen Sandor and T.A. DeFanti. New advances in computer-generated barrier-strip autostereography Proceedings of the SPIE 1990 Symposium on Electronic Imaging, Stereoscopic Displays and
Using affective trajectories to describe states of flow in interactive art
2009
Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. Using affective trajectories to describe states of flow in interactive art International Conference on Advances in Computer Entertainment Technologies (2009).
Tentative de définition de l'Art Numérique
2014
Benayoun, M.. Tentative de définition de l'Art Numérique http://www.academia.edu/35833560/Tentative_de_d%C3%A9finition_de_lArt_Num%C3%A9rique.
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