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The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View
1997
Penny, Simon. The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View CAA Art Journal (Fall 1997).
Smart Bombs, Foolish Strategies
1992
Penny, Simon. Smart Bombs, Foolish Strategies Afterimage 19, no. 9 (April 1992).
Virtual Bodybuilding
1992
Penny, Simon. Virtual Bodybuilding In Virtual Zone Anthology, edited by Tapio Mäkelä and Minna VaisanenTurku: Turun yliopiston ylioppilaskunta, 1992.
Disentangling Utopian Dreams
1993
Penny, Simon. Disentangling Utopian Dreams In The Computer is not Sorry, Boston: 1993.
Virtual Reality as the End of the Enlightenment Project
1994
Penny, Simon. Virtual Reality as the End of the Enlightenment Project In Culture on the Brink: Ideologies of Technology, edited by Gretchen Bender and Timothy Druckrey and NY Dia Center for the ArtsSeattle: Bay Press, 1994.
Durch Interaktive Kunst zur Selbsterkenntnis
1993
Sakane, Itsuo. Durch Interaktive Kunst zur Selbsterkenntnis In Künstliche Spiele, edited by Florian Rötzer and Stefan Iglhaut and Georg Hartwagner, 93. München: Boer Verlag, 1993.
Die "Bilder" des Philostratos
1995
Schönberger, Otto. Die "Bilder" des Philostratos In Beschreibungskunst-Kunstbeschreibung: Ekphrasis von der Antike bis zur Gegenwart, edited by Gottfried Boehm and Helmut Pfotenhauer, 157-173. München, DE: Wilhelm Fink Verlag, 1995.
Vor dem Schein kommt das Erscheinen: Bemerkungen zu einer Ästhetik der Medien
1996
Seel, Martin. Vor dem Schein kommt das Erscheinen: Bemerkungen zu einer Ästhetik der Medien In Ethisch-Ästhetische Studien, , 104-125. Frankfurt/Main: Suhrkamp Taschenbuch, 1996.
Body Centered Interaction in Immersive Virtual Environments
1994
Slater, Mel and Usoh Martin. Body Centered Interaction in Immersive Virtual Environments In Artificial Life and Virtual Reality, edited by Nadia Magnenat Thalmann, 125-148. New York: John Wiley and Sons Ltd., 1994.
Paramatrix
1995
Schmidt, Henry and Benjamin Seide. Paramatrix Tight Rope (1995).
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