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The Wired Campus: Real Snail Mail
2008
Boredomresearch. The Wired Campus: Real Snail Mail The Chronicle of Higher Education (June 2008).
NETworking Net Art
2007
Boredomresearch. NETworking Net Art In Computer Fine Art Collection, edited by Illana Tenenbaum and Christiane Paul, 20. Haifa: Haifa Museum of Art, 2007.
Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
Julian Oliver. Polygon Destinies: The Production of Place in the Digital Role-Playing Game In COSIGN 2001 Conference Proceedings, Melbourne Victoria, Australia: Julian Holland Oliver Interactive Information Institute RMIT University,, 2000.
V and A Pattern: Digital Pioneers
2009
Beddard, Honor and Douglas Dodds. V and A Pattern: Digital Pioneers. London: V and A Publishing, 2009.
Holopoetry, Hypertext, Hyperpoetry
1993
Kac, Eduardo. Holopoetry, Hypertext, Hyperpoetry In Proceedings of the Holographic Imaging Conference, SPIE 2043, Bellingham, WA: Holographic Imaging and Materials (Proc. SPIE 2043), Tung H. Jeong, Editor (Bellingham, WA: SPIE,, 1993.
Faster, Higher
2009
Pui, Susan and Nina Ernst, ed. Faster, Higher. London, UK: Film and Video Umbrella, 2009.
Hong Kong, and other Returns
2007
Pui, Susan. Hong Kong, and other Returns Journal of Visual Culture 6, no. 3 (2007): 330-332.
Media Hacking vs. Conceptual Art
2009
Ludovico, Allesandro, ed. Media Hacking vs. Conceptual Art. Basel: Christoph Merian Verlag, 2009.
A Brief History of Working with New Media Art - Conversations with Artists
2010
Graham, Beryl and Sarah Cook. A Brief History of Working with New Media Art - Conversations with Artists. Berlin: The Greenbox, 2010.
Data Soliloquies
2010
UCL Environment Institute, ed. Data Soliloquies. London: Slade Press, 2010.
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