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Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE
1993
Cruz-Neira, Carolina. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE (1993).
AVATARS! Exploring and Building Virtual Worlds on the Internet
1998
Damer, Bruce. AVATARS! Exploring and Building Virtual Worlds on the Internet. Berkeley, California: Peachpit Press, 1998.
Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter
1996
Weibel, Peter. Neurocinema. Zum Wandel der Wahrnehmung im technischen Zeitalter In Wunschmaschine Welterfindung, edited by Brigitte FeldererWien, New York: Springer Verlag, 1996.
Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
Craven, Mike and Ian Taylor and Adam Drozd and Jim et. al. Purbrick. Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds In CHI´01 Proceedings of the SIGCHI Conference on Human Factors in Computing
Faster, Medienkunst! Skill! Skill! Ein Interview mit Peter Weibel von Aram Lintzel
1998
Weibel, Peter. Faster, Medienkunst! Skill! Skill! Ein Interview mit Peter Weibel von Aram Lintzel Texte zur Kunst 32 (1998): 58-69.
The Origin of Perspective
1995
Damisch, Hubert. The Origin of Perspective. Cambridge, MASS: The MIT Press, 1995.
Spacial Orientation and Wayfinding in Large-Scale Virtual Spaces
1998
Darken, Rudolph P.. Spacial Orientation and Wayfinding in Large-Scale Virtual Spaces Presence: Teleoperators and virtual Environments 7, no. 2 (1998): 101-107.
Creative Computer Graphics
1984
Jankel, Annabel and Rocky Morton. Creative Computer Graphics. Cambridge, UK: Cambridge University Press, 1984.
Dystopic Topics
1996
Davis, K. D. and Simon Penny. Dystopic Topics World Art 1 (1996): 30-33.
Connected Intelligence: The Arrival of the Web Society
1998
Rowlande, Wade, ed. Connected Intelligence: The Arrival of the Web Society. London: Kogan Page, 1998.
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