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A Critical Examination of "Computer Art": Its History and Application
2003
A Critical Examination of "Computer Art": Its History and ApplicationAuthor: Lambert, Nick
A Computer in the Art Room: The Origins of British Computer Arts 1950-1980
2008
Catherine Mason. A Computer in the Art Room: The Origins of British Computer Arts 1950-1980. Norfolk, UK: JJG Publishing, 2008.
A Brief History of Motion Capture for Computer Character Animation
1994
Sturman, David J.. A Brief History of Motion Capture for Computer Character Animation .
A biologia como novo meio para as artes visuais
2007
Marta de Menezes. A biologia como novo meio para as artes visuais Propostas de Arte Portuguesa 9 (2007): 90-93.
A arte de comunicacão telemática: a interatividade no ciberespaco
2003
Zanini, Walter. A arte de comunicacão telemática: a interatividade no ciberespaco ARS (Departamento de Artes Plasticos) 1, no. 1 (2003).
6th Annual Computer Art Contest
1968
Berkeley, Edmund C.. 6th Annual Computer Art Contest Computers and Automation 17, no. 8 (1968): 6.
3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio
1993
Brugger, Ralf. 3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio. Bonn, München, Paris: Addison-Wesely, 1993.
11 Artists 11 Works
1990
Patrick Kahn. 11 Artists 11 Works The Book (The Compact Magazine) 11, no. 6 (Autumn 1990): 8.
0 oder1? Computerkünstlerische Spiele mit dem binären Zufall
2011
Reisinger, Gunther. 0 oder1? Computerkünstlerische Spiele mit dem binären Zufall In SpielKunstGlück. Die Wette als Leitlinie der Entscheidung, edited by Johann Konrad Eberlein, 181-192. Wien/Berlin: Lit-Verlag, 2011.
(Re)Thinking - the body, generative tools and computational articulation,
2010
Seaman, Bill. (Re)Thinking - the body, generative tools and computational articulation, Technoetic Arts: A Journal Of Speculative Research 7, no. 3 (2010).
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