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  • Herzogenrath, Wulf and Edith Decker, ed. Video-Skulptur retrospektiv und aktuell - 1963-1989. Ostfildern-Ruit: DuMont Reiseverlag, 1989.
  • Knowbotic Research. Co-Realities In Nonlocated Online - Medien.Kunst.Passagen, edited by Knowbotic ResearchVol.3. Wien: Passagen Verlag, 1994.
  • Daniela Alina Plewe. Ultima Ratio. Software und Interaktive Installation In Ars Electronica 98: Infowar: Information, Macht, Krieg, edited by Gerfried Stocker and Christine SchöpfWien, New York: Springer, 1998.
  • Hoberman, Perry. Bar Code Hotel In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas Macleod, 287-296. Cambridge, MA: MIT Press, 1996.
  • Daniels, Dieter and Anne-Marie Duguet and Bill Seaman. Ars ex machina In ArtIntAct1, edited by Karlsruhe ZKM | Zentrum für Kunst und MedientechnologieOstfildern-Ruit: Hatje Cantz, 1995.
  • Seaman, Bill. The Exquisite Mechanism of Shivers In artintact 1, edited by ZKM KarlsruheOstfildern-Ruit: Hatje Cantz, 1994.
  • Kushara, Machiko. Serious Games - Collisions of Meaning and free Association Paradigms InterCommunication Annual 95 (1995).
  • Allen, Rebecca. Virtual Reality In Art Futura 90, Barcelona: 1990.
  • Frieling, Rudolf. Hot Spots - Texte in Bewegung und die elektronischen Medien Kunstforum 133 (1996): 475-477.
  • Seaman, Bill. Hybrid Architectures - Media Information Environments In Intelligent Environments: Spatial Aspects of the Information Revolution, edited by Peter DroegeAmsterdam, NL: North Holland, 1997.