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Ars Electronica 2001: TAKEOVER - Who´s doing the art of to
mor
row? / Wer macht die Kunst von
mor
gen?
2001
... of to
mor
row? / Wer macht die Kunst von
mor
gen?. New York, Wien: Springer Verlag, 2001.
Creative Computer Graphics
1984
...Jankel, Annabel and Rocky
Mor
ton. Creative Computer Graphics. Cambridge, UK: Cambridge University...
Virtopia: Emotional Experiences in Virtual Environments
1996
...Golsin, Mike and Jaquelyn Ford
Mor
ie. Virtopia: Emotional Experiences in Virtual Environments Leonardo ...
Mind Children. Der Wettlauf zwischen menschlicher und künstlicher Intelligenz
1990
Mor
avec, Hans. Mind Children. Der Wettlauf zwischen menschlicher und künstlicher Intelligenz....
Robot: Mere Machine to Transcendent Mind
1998
Mor
avec, Hans. Robot: Mere Machine to Transcendent Mind. Melbourne Victoria, Australia: OUP Australia...
Art Innovation by Media Expansion
1993
Mor
ioka, Yoshitomo. Art Innovation by Media Expansion BT Art Journal 45, no. 678 (November 11th 1993).
Serious Games
1997
Mor
ley, Andrew. Serious Games Contemporary Visual Arts 15 (1997): 66.
Art in Cyberspace: Interacting with Machines as Art at Siggraph´s "Machine Culture - The Virtual Frontier"
1993
Mor
se, Margaret. Art in Cyberspace: Interacting with Machines as Art at Siggraph´s "Machine Culture -...
Fugitive
1998
Mor
se, Margaret and Christoph Blase. Fugitive In Hardware Software Artware, Ostfildern-Ruit: Hatje...
Virtualities: Television, Media Art and Cyberculture
1998
Mor
se, Margaret. Virtualities: Television, Media Art and Cyberculture. Bloomington, Indianapolis:...
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