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  • Naimark, Michael. Place Runs Deep: Virtuality, Place and Indigenousness In Virtual Museum Symposium, Salzburg, AUT: 1998.
  • Allen, Rebecca and Bill Brown and Kit Galloway and Ruth E. Iskin and Sherrie Rabinowitz and Alex Singer. Design and Entertainment in the Electronic Age Leonardo 4, no. 4 (1994): 347-351.
  • Penny, Simon. The Colonisation of Cyberspace In Media Art Perspectives, edited by Hans-Peter Schwarz and Jeffrey ShawKarlsruhe, Ostfildern-Ruit: ZKM and Hatje Cantz, 1996.
  • Sondereggerer, Ruth. Für eine Ästhetik des Spiels. Frankfurt/Main: Suhrkamp Verlag, 2000.
  • Wirths, Axel. Jeffrey Shaw-Place-a-user´s Manual In Der elektronische Raum -15 Positionen zur Medienkunst, , 214-225. Ostfildern-Ruit: Hatje Cantz, 1998.
  • Walser, Randal. The Emerging Technology of Cyberspace / Die heranwachsende Technologie des Cyberspace In Ars Electronica 1990 - Digitale Träume Virtuelle Welten, edited by Gottfried Hattinger and Morgan Russel Russel and Christine Schöpf and
  • Rubinstein, Rhonda. Talking Portraits Wired (1994): 28-29.
  • Grassmuck, Volker. Explorationen des Möglichkeitsraums In Small Fish, edited by Kiyoshi Furukawa and Masaki Fujihata and Wolfgang MünchVol.3. ZKM digital arts edition, Ostfildern-Ruit: ZKM and Hatje Cantz, 1999.
  • Papastergiadis, Nikos. No Way Home In Cross Currents, edited by ZKMVol.2. ZKM Digital Arts Edition, Ostfildern-Ruit: Hatje Cantz, 1999.
  • Editorial
    Shaw, Jeffrey. Editorial In Dennis Del Favero: Cross Currents - ZKM Digital Arts Edition 2, edited by ZKM Karslruhe and Neue Galerie Graz am Landesmuseum JoanneumZKM Digital Arts Edition, Ostfildern-Ruit: Hatje Cantz, 1999.