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Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos
2000
Can
deira, Javier. Rebecca Allen: El arte interactivo tiene mucho que...
Fugitive
1998
... Ostfildern-Ruit: Hatje
Can
tz, 1998.
Hardware - Software - Artware: Die Konvergenz von Kunst und Technologie. Kunstpraktiken am ZKM Institut für Bildmedien 1992 - 1997
1997
... Ostfildern-Ruit: Hatje
Can
tz, 1997.
The Colonisation of Cyberspace
1996
... ZKM and Hatje
Can
tz, 1996.
Jeffrey Shaw - eine Gebrauchsanweisung. Vom Expanded Cinema zur Virtuellen Realität
1997
... Ostfildern: Hatje
Can
tz Verlag, 1997.
Jeffrey Shaw-Place-a-user´s Manual
1998
... Ostfildern-Ruit: Hatje
Can
tz, 1998. Raum -15 Positi
one
n zur Medienkunst, , 214-225....
Virtual Reality
1991
... Banff, Alberta,
Can
ada: The Banff Centre for the...
Can
adian Identity: Region, Country, Nation
1998
... Yvon Theriault, ed.
Can
adian Identity: Region,...
George Legrady - From Analogue to Digital: Photography and Inactive Media
1997
...National Gallery of
Can
ada and Ottawa
Can
adian Museum of Contemporary...
Rethinking Virtual Reality: Key Concepts and Concerns
2003
... by Hal ThwaitesMontreal,
Can
ada: International Society on...
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