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The House of Illusion Extending the boundaries of Space
1997
Strauss, Wolfgang and Monika Fleischmann. The House of Illusion Extending the boundaries of Space Added Value of Computer Aided Architectural Design 1, no. ISBN 90- 76101-01-9 (Feb 1997): 53-57.
Added Value of Computer Aided Architectural Design
1997
Hogeschool voor Wetenschap en Kunst, ed. Added Value of Computer Aided Architectural Design. Vol.1. ISBN 90- 76101-01-9, 1 th ed.Brüssel: Hogeschool voor Wetenschap en Kunst, 1997.
Aesthetic Computing.
2006
Fishwick, Paul, ed. Aesthetic Computing.. Vol.1. ISBN 0-262-06250-X, Leonardo Book Review th ed.Cambridge: MIT Press, 2006.
YOUniverse. Sevilla, Granada. Bienal de
Art
e Contemporàneo de Sevilla.
2008
...Weibel, Peter, ed. YOUniverse. Sevilla, Granada. Bienal de
Art
e Contemporàneo de Sevilla.. Sevilla: Fundacion Biacs 3, 2008.
Applying electric field sensing to human-computer interfaces. CHI ’95 Human Factors in Computing Systems, pp. 280–287
1995
Zimmermann, Thomas et al-. Applying electric field sensing to human-computer interfaces. CHI ’95 Human Factors in Computing Systems, pp. 280–287 [< 01.05.1995>].
Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke
Os ambientes interativos como mediadores na construção de duplos digitais.
2016
... de duplos digitais. Anais do 15 Econtro Internacional de
Art
e e Tecnología Brasilia, Brasil: Universidade de Brasilia , no. ISSN...
Digital Creativity Volume 31, 2020 - Issue 3: Shifting Boundaries: Practices and Theories,
Art
s and Technologies
2020
... 2020 - Issue 3: Shifting Boundaries: Practices and Theories,
Art
s and Technologies. Vol.31. DOI 10.1080/14626268.2020.1810433, :...
Notes on
Art
ificial Games
1993
...Seaman, Bill. Notes on
Art
ificial Games In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.
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