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Exploiting Interactivity, Influence, Space and
Time
to Explore Non-linear Drama in Virtual Worlds
2001
... Interactivity, Influence, Space and
Time
to Explore Non-linear Drama in Virtual...
WOODEN WORLDS – Aesthetical and Technical aspects of a Mul
time
dia Performance using Real-
time
Interaction.
2011
... and Technical aspects of a Mul
time
dia Performance using Real-
time
Interaction....
WOODEN WORLDS – Aesthetical and Technical aspects of a Mul
time
dia Performance using Real-
time
Interaction.
2011
... and Technical aspects of a Mul
time
dia Performance using Real-
time
Interaction....
"Real
Time
, Virtual Space, Live Theatre" - chapter in The Aotearoa Digital Arts Reader; ISBN: 978-0-9582789-9-7;
2008
...Jamieson, Helen Varley. "Real
Time
, Virtual Space, Live Theatre" - chapter in The Aotearoa Digital Arts...
Environmental Media: Accessing Virtual Representations of Real-
Time
Sensor Data and Site-specific Annotations Embedded in Physical Environments
2001
... Virtual Representations of Real-
Time
Sensor Data and Site-specific Annotations...
Renderings of Digital Art Vectors: Digital Art of Our
Time
2002
... Digital Art Vectors: Digital Art of Our
Time
Leonardo 35, no. 5 (2002): 471-474 and...
Teleanamnesis in the Caicara Millieu
2002
... Consciousness Reframed 2002, non-
local
, non-linear, non-ordinary, edited by John...
Foreignness and Translation in New Media
2009
... [24.04.2009].
Silicon and Acorns
1998
...Goldstein, Jon. Silicon and Acorns
Time
Digital (October 1998): 16.
divisible Instanbul
2012
...Rackham, Melinda. divisible Instanbul real
time
, no. 106 (December 2011/January 2012): 22-23.
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