Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
1
…
(more)
2
3
4
5
(current)
6
(more)
8
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Creative Technologies and Innovation: Health and Wellbeing
2016
DOMINGUES, DIANA MARIA G, ed. Creative Technologies and Innovation: Health and Wellbeing. Vol.1000. 27 th ed.UK: Taylor & Francis, Routlege,
2016
.
Political Cyberformance: the Etheatre Project
2016
Papagiannouli, Christina. Political Cyberformance: the Etheatre Project. Palgrave Pivot, UK: Palgrave McMillan,
2016
.
Os ambientes interativos como mediadores na construção de duplos digitais.
2016
Tavares, Monica. Os ambientes interativos como mediadores na construção de duplos digitais. Anais do 15 Econtro Internacional de Arte e Tecnología Brasilia, Brasil: Universidade de Brasilia , no. ISSN 2238-0272 (February
2016
): 405-406.
Arte y robótica. La tecnología como experimentación estética
2016
Iglesias, Ricardo. Arte y robótica. La tecnología como experimentación estética. ISBN: 978-84-15715-74-0. th ed.Madrid: Casimiro,
2016
.
Breaking the Navajo Code with Bill Toledo
2016
... de arte, ciencia y tecnología , no. 16 (
2016
): 26-33.
Father-land: troubled dialogues in a divided island
2018
Parker, Kayla and Stuart Moore. Father-land: troubled dialogues in a divided island Arts Institute Research Stories
2016
/17 1 (January 2018): 17-18.
Creative technologies and inovation: healt and well-being
2016
... well-being Digital Creativity 24, no. 4 (
2016
): 267-270.
Visualizing post-human and cybersexuality: Lin Pey-Chwen and the Eve Clone Series
2016
... Journal of Popular Culture 2, no. 2 (
2016
): 227-245.
Overscale Art in Public Space: from Play to Dysplay
2016
... Space: from Play to Dysplay ISEA
2016
(
2016
).
Memory Dump, the Disregarded Power of Undone Art
2016
... Power of Undone Art ISEA
2016
(
2016
).
1
…
(more)
2
3
4
5
(current)
6
(more)
8