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Computers Who Dance
1984
Allen, Rebecca and Jane Nisselson. Computers Who Dance Digital Deli (1984).
The Virtual Reality Casebook
1994
Loeffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ: Van Nostrand Reinhold Company, 1994.
'Fire and Air', 'Laberint'
1992
Allen, Rebecca. 'Fire and Air', 'Laberint' In Visual Proceedings, edited by John Grimes and Gray LorigChigaco: 1992.
The Bush Soul: Traveling Consciousness in an Unreal World
1998
Allen, Rebecca. The Bush Soul: Traveling Consciousness in an Unreal World In Digital Creativity, edited by Colin BeardonVol.9. : 1998.
Fleeting Words
1991
Allen, Rebecca. Fleeting Words In Cybermedia - Art Futura 91, Barcelona: 1991.
Urban Appointment: A Possible Rendezvous With The City
2003
Massumi, Brian and Rafael et. al. Lozano-Hemmer. Urban Appointment: A Possible Rendezvous With The City In Making Art of Databases, edited by Joke Brouwer and Arjen Mulder, 28-55. Rotterdam, NL: V2_ Publishers, 2003.
Field Recording Studies
1996
Naimark, Michael. Field Recording Studies In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeodCambridge, MA: MIT Press, 1996.
Green or How a Light Turns the World Upside Down / Green oder wie ein Licht die Welt verdreht
2001
Nestelbacher, Reinhard. Green or How a Light Turns the World Upside Down / Green oder wie ein Licht die Welt verdreht In Ars Electronica 2001: TAKEOVER - Who´s Doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried
IKI-IKI Phone - A Multi-user Alife Art Game for Mobile Phones
2001
Sommerer, Christa and Laurent Mignonneau and Robert Lopez-Gulliver and Mika Satomi. IKI-IKI Phone - A Multi-user Alife Art Game for Mobile Phones In Cast01 - Living in Mixed Realities Conference Proceedings, edited by Frauenhofer Institute,
Intersecting the Virtual and the Real: Space in Interactive Media Installations
2001
Legrady, George. Intersecting the Virtual and the Real: Space in Interactive Media Installations Wide Angle (Digital and the Memory of Cinema) 21, no. 1 (2001): 104-113.
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