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Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke...
Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie
2006
Strauss, Wolfgang and Monika Fleischmann and et al.. Matrix-Lupe: Browser zur Exploration multimedialer Datenbestände in Verbindung mit gestenbasierter PointScreen Technologie In Mensch und Computer im StrukturWandel, edited by Andreas M. Heinecke...
Performing the Archive: Building Knowledge Space
2008
Strauss, Wolfgang and Fleischmann,Monika. Performing the Archive: Building Knowledge Space [].
Perspektiven der Medienkunst / Media Art Perspectives
1996
Klotz, Heinrich, ed. Perspektiven der Medienkunst / Media Art Perspectives. ISBN 3-89322815-2, ZKM Edition th ed.Ostfildern: Cantz Verlag, 1996.
Digitale Muse Internet? / Internet - a Digital Muse?
1996
Fleischmann, Monika and Wolfgang Strauss. Digitale Muse Internet? / Internet - a Digital Muse? In Perspektiven der Medienkunst / Media Art Perspectives, edited by ZKM EditionISBN 3-89322815-2, , 110-116 / 214-220. Ostfildern: Cantz Verlag, 1996.
Digitale Muse Internet? / Internet - a Digital Muse?
1996
Fleischmann, Monika and Wolfgang Strauss. Digitale Muse Internet? / Internet - a Digital Muse? In Perspektiven der Medienkunst / Media Art Perspectives, edited by ZKM EditionISBN 3-89322815-2, , 110-116 / 214-220. Ostfildern: Cantz Verlag, 1996.
Shades of Virtuality
2019
Fleischmann, Monika and Wolfgang Strauss. Shades of Virtuality In Virtualities and Realities, edited by Rasa Smite and Raitis SmitsVol.Acoustic Space, Vol. 17. ISBN 978-9934-8434-7-1, Riga: RIXC Center for New Media Culture, 2019.
The Art of the Thinking Space
2020
Strauss, Wolfgang and Monika Fleischmann. The Art of the Thinking Space In Digital Creativity, edited by Anthony BrooksVol.31:3. DOI: 10.1080/14626268.2020.1782945, , 156-170. London: Routledge, 2020.
Szenografie digital - Die integrative Inszenierung raumbildender Prozesse
2023
Moritz, Thomas. Szenografie digital - Die integrative Inszenierung raumbildender Prozesse. doi.org/10.1007/978-3-658-39809-5_3, Wiesbaden: Springer Vieweg, 2023.
Os ambientes interativos como mediadores na construção de duplos digitais.
2016
Tavares, Monica. Os ambientes interativos como mediadores na construção de duplos digitais. Anais do 15 Econtro Internacional de Arte e Tecnología Brasilia, Brasil: Universidade de Brasilia , no. ISSN 2238-0272 (February 2016): 405-406.
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