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  • Goldberg, Ken. Completeness in Robot Motion Planning In Algorithmic Foundations of Robotics, edited by Ken et. al. GoldbergVol.1. Algorithmic Foundations of Robotic Series, Wellesley, MA: A. K. Peters, 1995.
  • Hartwagner, Georg and Stefan Iglhaut and Florian Rötzer, ed. Künstliche Spiele. Grafrath, DE: Boer Verlag, 1993.
  • Hershman, Lynn. Room of One´s Own - Slightly Behind The Scenes In Iterations: the New Image, edited by Timothy Druckery, 150-156. Cambridge, London: MIT Press, 1994.
  • Hershman, Lynn. Romantisierung des Antikörpers. Gier und Begehren im (Cyber)space In Ich ist etwas Anderes. Kunst am Ende des 20. Jahrhunderts, Kunstsammlung Nordrhein-Westfalen, Köln: DuMont, 2000.
  • Rovaniemi Art Museum, ed. George Legrady: Interactive Media Art. Rovaniemi: 1995.
  • Ray, Tom and Xu Chenmei. Measures of Evolvability in Tierra In Proceedings of the Fifth Int. Symposium on Artificial Life and Robotics (AROB 5th´00), edited by Masanori Sugisaka and Hiroshi TanakaOita, JP: 2000.
  • Atkins, Robert. State of the (On-Line) Art Art in America (April 1999): 89-95.
  • Shaw, Jeffrey. Eventstructure Research Group The Mewspaper, Royal College of Art 22 (April-May 1974): 3-4.
  • Goldberg, Ken. A Brief History of Robotics In National Academy of Engineering Frontiers of Engineering Symposium, Irvine, CA, edited by National Academy of EngineeringIrvine, CA: 1999.
  • Fleischmann, Monika and Christian Bohn and Wolfgang Strauss. Visiones liquidas, el espejo virtual de Narciso In Contaminaciones: del videoarte al multimedia, edited by Jorge La FerlaBuenos Aires: Libros del Rojas, 1997.