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Art Futura introduce la realidad virtual como elemento de la vida cotidiana
1997
Jarque, Fietta. Art Futura introduce la realidad virtual como elemento de la vida cotidiana El Pais (October 16th 1997).
Art History and Computer-Generated Images
1994
Elkins, James. Art History and Computer-Generated Images Leonardo 27, no. 4 (1994): 335-342.
Art, Technology and Computer Science
1986
Ascott, Roy. Art, Technology and Computer Science In XLII Esposizione d´Arte: La Biennale di Venezia, edited by Maurizio Calvesi, 187-188. Venezia: Edizione La Biennale, 1986.
Arte e Comunicação
2007
José Augusto Mourão. Arte e Comunicação Revista de Comunicação e Linguagens (2007): 11-16.
Arte Y Ciencia - La Creacion en Todo su Potencial
1999
Sommerer, Christa and Laurent Mignonneau. Arte Y Ciencia - La Creacion en Todo su Potencial In Cyber@rt IV Muestra Internacional des Nuevas Tecnologias Tecnologías, Arte y Comunicación, edited by Angela Molina, 76-83. Valencia: 1999.
Arte y robótica. La tecnología como experimentación estética
2016
Iglesias, Ricardo. Arte y robótica. La tecnología como experimentación estética. ISBN: 978-84-15715-74-0. th ed.Madrid: Casimiro, 2016.
Artificial Evolution for Computer Graphics
1991
Sims, Karl. Artificial Evolution for Computer Graphics In SIGGRAPH`91 Proceedings, , 319-328. : 1991.
Artificial Life - a Report from the Frontier Where Computers meet Biology
1993
Levy, Steven. Artificial Life - a Report from the Frontier Where Computers meet Biology. London: Vintage, 1993.
Artificial Life: Creatures in the Computer
1993
Ray, Tom S.. Artificial Life: Creatures in the Computer In PC Forum Transcript, , 119-126. New York: EDventure Holdings Inc, 1993.
Artist and Computer.
1976
Leavitt, Ruth. Artist and Computer. Artist and Computer (1976).
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