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  • Meissner, Tobias O.. Perceptual Phenomena and Computer Games / Wahrnehmungsphänomene bei Computerspielen In Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and
  • Stocker, Gerfried. Takeover - About the thing formerly known as art In Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine Schöpf, 16-19. New York, Wien:
  • Takeover
    Bruckmayr, Dietmar. Takeover In Takeover: Who´s doing the Art of Tomorrow / Wer macht die Kunst von Morgen?, edited by Gerfried Stocker and Christine SchöpfVienna, New York: Springer, 2001.
  • Penny, Simon. Electronic Arts Practice: Experiences in Australia and the USA Continuum - Electronic Arts in Australia 8, no. 1 (1994).
  • Fleischmann, Monika and Wolfgang Strauss and . Liquid Views In Revue virtuelle - The Virtual Body, edited by Centre Georges Pompidou: 1994.
  • Blais, Joline and Jon Ippolito. Looking for Art in All the Wrong Places / Wie man Kunst immer am falschen Ort sucht In TAKEOVER: Who´s doing the art of tomorrow, edited by Stocker Gerfried and Christine SchöpfVienna, New York: Springer, 2001.
  • Bohn, Christian and Monika Fleischmann and Wolfgang Strauss. Liquid People In Annual InterCommunication ´95, Tokyo, JP: NTT Publishing Co., 1995.
  • Fleischmann, Monika and Wolfgang Strauss. Responsive Workbench In Visual Proceedings, Annual Conference Series 1994, edited by ACMNew York: ACM Siggraph, 1994.
  • Fleischmann, Monika. Cyberstar 95: Visionen zur Gestaltung der Zukunft Der GMD Spiegel 3, no. 7 (1995): 63-71.
  • Fleischmann, Monika. Disseny i art d´arquitectures virtuals: les cares del cos http://www.iua.upf.edu/formats/formats1/d06at.htm [06.12.2013].