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  • Oliver, Julian. The Similar Eye: Proxy Life and Public Space In Computer Gambes and Digital Cultures Conference Proceedings, : Tampere University Press, 2002.
  • Ascott, Roy. The Telematic Moment L´Estetica della Comunicazione (1987): 81-84.
  • The Trace
    Lozano-Hemmer, Rafael. The Trace In Ars Electronica ´95 Compendium (Prix Ars Electronica 1995), Linz: 1995.
  • Apter, Emily S.. The Translation Zone. A New Comparative Literature. Princeton, NJ: Princeton Univ. Press, 2006.
  • Fujihata, Masaki, ed. The Treasure of Computer Graphics. Tokyo, Japan: JustSystem Publication, 1998.
  • Fisher, Scott S. and G. Fraser. The Virtual Brewery Adventure Computer Graphics 30 (November 1996): 4.
  • Loeffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ: Van Nostrand Reinhold Company, 1994.
  • Sommerer, Christa and Laurent Mignonneau and U. Yoshiyuki. The World of Art and Artificial Life Computer Today Journal 1, no. 71 (1996): 41-46.
  • Davies, Char. The Yearning In Der Prix Ars Electronica: International Compendium of the Computer Arts, edited by Christine Schöpf and Christian Schenk and Paul Pritchard, 26-29. Linz: Veritas-Verlag, 1993.
  • Henri, Adrian. Total Art: Environments, Happenings, and Performance. New York: W. W. Norton and Company, 1974.