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Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance
2002
Flanagan, Mary. Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance In Reload: Rethinking Women + Cyberculture, edited by Mary Flanagan and Austin Booth, 444-447. Boston, MA: The MIT Press, 2002.
Homage to Escher
2000
Emmer, Michele and Victor Acevedo and Valentina Barucci and Jos de May and Sandro Del-Prete and Robert Fathauer and et. al. Homage to Escher Leonardo 1, no. 33 (2000): 3-16.
Virtual Environements and Advanced Interface Design
1995
Furness, Thomas A. III. and Barfield Woodrow, ed. Virtual Environements and Advanced Interface Design. Oxford: Oxford University Press, 1995.
Window Shopping: Cinema and the Postmodern
1994
Friedberg, Anne. Window Shopping: Cinema and the Postmodern. Berkeley, CA: University of California Press, 1994.
Ausblick auf das neue Jahrtausend / Art at the Turn of the Millenium
1999
Grosenick, Uta and Burkhard Riemschneider, ed. Ausblick auf das neue Jahrtausend / Art at the Turn of the Millenium. Köln: Taschen Deutschland GmbH, 1999.
Zur relativen Interpendenz zwischen bildlicher Wirkung und reflektierter Distanzgewinnung
2001
Grau, Oliver. Zur relativen Interpendenz zwischen bildlicher Wirkung und reflektierter Distanzgewinnung In Vom Realismus der Bilder: Interdisziplinäre Forschungen zur Semantik bildlicher Darstellungsformen, edited by Klaus Sachs-Hombach, 213-227.
Intriguing Works by New Generation of Women Artists
1993
Frank, Peter. Intriguing Works by New Generation of Women Artists Long Beach Press-Telegram (March 1993): 14.
Serious Games
1996
Graham, Beryl and Carol Brown, ed. Serious Games. London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
Kunst und lllusion: Zur Psychologie der bildlichen Darstellung
2002
Gombrich, Ernst Hans. Kunst und lllusion: Zur Psychologie der bildlichen Darstellung. Berlin: Phaidon Verlag, 2002.
Der bewegte Betrachter. Theorien der interaktiven Medienkunst
1997
Hünnekens, Annette. Der bewegte Betrachter. Theorien der interaktiven Medienkunst. Köln: Wienand Verlag, 1997.
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