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Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos
2000
Candeira, Javier. Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos El Mundo - Diario del navegante: Especial Art Futura 2000 (2000).
The Art of Human-Computer Interface Design
1990
Laurel, Brenda, ed. The Art of Human-Computer Interface Design. New York: Addison-Wesely, 1990.
The Cutting Edge: New Way to Ease Web Traffick James Is Winning Big-Name Fans
1999
Dunn, Ashley. The Cutting Edge: New Way to Ease Web Traffick James Is Winning Big-Name Fans Los Angeles Times (August 1999).
Cybertheatre, Postmodernism, and Virtual Reality
1994
Fischlin, Daniel and Andrew Taylor. Cybertheatre, Postmodernism, and Virtual Reality Science Fiction Studies 21.1 (1994): 1-23.
Abstracting Craft: The Practiced Digital Hand
1998
McCullough, Malcom. Abstracting Craft: The Practiced Digital Hand. Cambridge, MA: MIT Press, 1998.
The Amazing Technicolor Dream Float
1997
McClellan, Jim. The Amazing Technicolor Dream Float Esquire (June 1997): 60.
The ALIVE System: Wireles, Full Body Interaction with Autonomous Agents
1995
Maes, Pattie and Trevor Darrell and Bruce et. al. Blumberg. The ALIVE System: Wireles, Full Body Interaction with Autonomous Agents Multimedia Systems - Special Issue on Multimedia and Multisensory Virtual Worlds 5, no. 2 (March 1995): 105-112.
Virtual Reality and the Dynamics of Transcendence
1996
McRobert, Laurie. Virtual Reality and the Dynamics of Transcendence Explorations: Journal for Adventurous Thought XV, no. 1 (Fall 1996).
An Intense Dose of Virtual Reality
1998
Mirapaul, Matthew. An Intense Dose of Virtual Reality The New York Times Online (July 9th 1998).
Being Digital
1996
Negroponte, Nicholas. Being Digital. London, UK: Vintage, 1996.
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