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Machine Culture: The Virtual Frontier
1993
...mon. Machine Culture: The Virtual Frontier In SIGGRAPH ´93 Proce
edi
ngs,
edi
ted by Simon PennyAnaheim, CAL: 1993.
Virtual Reality as the End of the Enlightment Project
1994
... End of the Enlightment Project In Virtual Reality Casebook,
edi
ted by Carl Eugene Loeffler and Tim AndersonHoboken, New Jersey:...
Consumer Culture and the Technological Imperative: The Artist in Dataspace
1995
... Artist in Dataspace In Critical Issues in Electronic M
edi
a,
edi
ted by Simon Penny, 47-74. Albany, NY: State University of New York...
Digitalian Treasures, or Glimpses of Art on the CD-ROM Frontier
1996
... Frontier In Clicking In: Hot Links to a Digital Culture,
edi
ted by Lynn Hershman Leeson, 306-317. Seattle: Bay Press, 1996.
Virtual Reality as the End of the Enlightenment Project
1994
... Project In Culture on the Brink: Ideologies of Technology,
edi
ted by Gretchen Bender and Timothy Druckrey and NY Dia Center for...
Durch Interaktive Kunst zur Selbsterkenntnis
1993
...suo. Durch Interaktive Kunst zur Selbsterkenntnis In Künstliche Spiele,
edi
ted by Florian Rötzer and Stefan Iglhaut and Georg Hartwagner, 93....
Vorläufiger Versuch über die Upokrinomenologie
1991
... In Digitaler Schein: Ästhetik der elektronischen M
edi
en,
edi
ted by Florian Rötzer and Peter WeibelBerlin:
Edi
tion Suhrkamp, ...
Die "Bilder" des Philostratos
1995
... Ekphrasis von der Antike bis zur Gegenwart,
edi
ted by Gottfried Boehm and Helmut Pfotenhauer, 157-173. München,...
Body Centered Interaction in Immersive Virtual Environments
1994
... Virtual Environments In Artificial Life and Virtual Reality,
edi
ted by Nadia Magnenat Thalmann, 125-148. New York: John Wiley and...
The Art of Interaction
1994
... Art of Interaction In Interacting with Virtual Environments,
edi
ted by Lindsay MacDonald and John VinceNew York: Wiley and Sons, ...
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