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Design and Entertainment in the Electronic Age
1994
Allen, Rebecca and Bill Brown and Kit Galloway and Ruth E. Iskin and Sherrie Rabinowitz and Alex Singer. Design and Entertainment in the Electronic Age Leonardo 4, no. 4 (1994): 347-351.
Christa Sommerer and Laurent Mignonneau
1996
Naoko, Inagaki. Christa Sommerer and Laurent Mignonneau Nihon Kezei Shinbun - Sunday Nikkei (February 11th 1996).
Culture: Char Davies, Virtual Artist
2000
Napier, JoAnn and Denise Shortt and Emma Smith. Culture: Char Davies, Virtual Artist In Technology with Curves: Women Reshaping the Digital Landscape, Toronto, Ontario: Harper Colllins Ltd, 2000.
The Emperor´s New Mind: Concerning Computers, Minds, and the Laws of Physics
1989
Penrose, Roger. The Emperor´s New Mind: Concerning Computers, Minds, and the Laws of Physics. Oxford, UK: Oxford University Press, 1989.
Genetic Art and the Aesthetics of Biology
2002
Tomasula, Steve. Genetic Art and the Aesthetics of Biology Leonardo 35, no. 2 (April 2002): 137-144.
Cyber Reader: Critical Writings for the Digital Era
2002
Spiller, Neil, ed. Cyber Reader: Critical Writings for the Digital Era. London, UK: Phaidon Press, 2002.
Haunting the Movie
2004
Dove, Toni. Haunting the Movie In New Visions in Performance: The Impact of Digital Technologies, edited by Gavin Carver and Colin Beardon, 195pp.. Lisse: Swets and Zeitlinger Publishers, 2004.
Krieg und Kino, Logistik der Wahrnehmung
1986
Virilio, Paul. Krieg und Kino, Logistik der Wahrnehmung. München, Wien: Hanser Verlag, 1986.
Game On: Head Games
2002
Pesce, Mark et. al.. Game On: Head Games. London: Barbican Center Books, 2002.
Cathedrals of Light
2000
Pesce, Mark. Cathedrals of Light In The Playful World: How Technology is Transforming Our Imagination, edited by Mark Pesce, 248-255; 267. New York: Ballentine Books, 2000.
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