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Agents as Artworks and Agent Design as Artistic Practice
1999
... Practice In Human Cognition and Social Agent Technology,
edi
ted by Kerstin DautenhahnAmsterdam, NL: John Benjamins Publishing...
The Art of Building Virtual Realities
1992
... Virtual Realities In Cyberarts: Exploring Art and Technology,
edi
ted by Linda JacobsonSan Francisco, CA: Miller Freeman Inc., 1992.
The Colonisation of Cyberspace
1996
...Penny, Simon. The Colonisation of Cyberspace In M
edi
a Art Perspectives,
edi
ted by Hans-Peter Schwarz and Jeffrey ShawKarlsruhe,...
Kunst, Körperbewusstsein und das Technische Weltbild
1996
... In Ars Electronica 1996: Memesis. Die Zukunft der Evolution,
edi
ted by Gerfried Stocker and Christine Schöpf, Wien and New York. :...
Machine Culture
1993
...Penny, Simon. Machine Culture In Siggraph 1993 Proce
edi
ngs,
edi
ted by Simon PennyAnaheim, LA: 1993.
Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art)
1996
... Art) In Johdatus uuteen m
edi
aan (Introduction to New M
edi
a),
edi
ted by Minna Tarkka and Kari A. Hintikka and Asko Mäkelä, 183-194....
2000 Years of Virtual Reality
1993
...enny, Simon. 2000 Years of Virtual Reality In Through the Looking Glass,
edi
ted by Janine Cirincione and Brian D´AmatoNew York: Jack Tilton...
Twenty Centuries of Virtual Reality
1995
...Simon. Twenty Centuries of Virtual Reality In Virtuaalisuuen Arkeologia,
edi
ted by Erkki HuhtamoRovaniemi: Lapin Yliopisto, University of...
Virtual Bodybuilding
1992
...Penny, Simon. Virtual Bodybuilding In Virtual Zone Anthology,
edi
ted by Tapio Mäkelä and Minna VaisanenTurku: Turun yliopiston ylioppilaskunta,...
Realitäten des Virtuellen
1996
... Antworten auf die digitale Herausforderung,
edi
ted by ZKM Karlsruhe, 16-24. Karlsruhe, DE: ZKM Karlsruhe, 1996.
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