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  • Sommerer, Christa and Laurent Mignonneau. Creating Artificial Life for Interactive Art and Entertainment Leonardo 34, no. 4 (August 2001): 303-307.
  • Sommerer, Christa. Collaboration between the Arts and the Sciences In Ars Electronica Center - Museum of the Future, , 120-125. Linz: Linz Landesverlag, 1996.
  • Sommerer, Christa and Laurent Mignonneau. Interactive Plant Growing In Ars Electronica 1993 - Genetische Kunst - Künstlisches Leben / Genetic Art - Artificial Life, edited by Karl Gerbel and Peter Weibel, 408-414. Vienna: PVS Verleger, 1993.
  • Sommerer, Christa and Laurent Mignonneau. Interactive Plant Growing In FISEA Fourth International Symposium on Electronic Art, edited by Päivi Talasmaa and Erkki HuhtamoMinneapolis, USA: ISEA Publications, 1993.
  • Goldberg, Ken and Michael Mascha and Steven Gentner and Rossman Jürgen and Nick Rothenberg and Carl Sutter and Jeff Wiegley. Beyond the Web: Excavating the Real World via Mosaic In Second International WWW Conference, Chicago, IL, : 1994.
  • Goldberg, Ken and Matthew T. Mason and Russell H. Taylor. Sensor-Based Manipulation Planning as a Game with Nature In Robotics Research, edited by R. Bolles and B. RothCambridge, MAS: MIT Press, 1987.
  • Weibel, Peter. Techno-Transformation und terminale Identität In Telematik. Netz Moderne Navigatoren, edited by Jeannot Simmen, 9-15. Köln, DE: Verlag der Buchhandlung Walther König, 2002.
  • Arns, Inke, ed. A Translocal Formation: V2_East, the Syndicate, Deep Europe. Rotterdam: Hybrid WorkSpace of Documenta X in Kassel, 1996.
  • Sommerer, Christa and Laurent Mignonneau. Interactive Plant Growing In interActiva –Internationales Festival für Interaktive Medien, edited by Andrea ZappKöln, DE: 1993.
  • Sommerer, Christa and Laurent Mignonneau. Interactive Plant Growing In Arte Virtual - Doce propuestas de Arte Reactivo, edited by Rafael Lozano-HemmerMadrid: Electa Edition, 1994.