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What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
Huhtamo, Erkki. What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming In Before the Crash: Early Video Game History, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State University Press, 2012.
Whats Wrong with this Picture? Presence and Abstraction in the Age of Cyberspace
1997
Naimark, Michael. Whats Wrong with this Picture? Presence and Abstraction in the Age
of Cyberspace edited by Roy AscottlNewport: 1997.
What´s the Matter with the Institutions of Art? / Was ist mit den Institutionen der Kunst los?
2001
Hirsch, Andreas. What´s the Matter with the Institutions of Art? / Was ist mit den
Institutionen der Kunst los? In Ars Electronica 2001: Takeover. Wer macht die Kunst von morgen? / Who´s doing the art of tomorrow?, edited by Gerfried Stocker and...
When Aesthetic Is Not Just a Pretty Picture: Paolo Cirio's Social Actions
2014
Aceti, Lanfranco. When Aesthetic Is Not Just a Pretty Picture: Paolo Cirio's Social Actions Leonardo Electronic Almanac 20, no. 1 (January 2014): 232-249.
When New Media Was New
2004
Gere, Charlie. When New Media Was New In New Media Art: Practice and Context in the UK, 1994-2004, edited by Lucy Kimbell and H. Cadwallader, 46-63. Manchester: Cornerhouse Publications, 2004.
When Things Aren´t What They Are / Wenn Dinge nicht sind, was sie sind
2005
Weinberger, David. When Things Aren´t What They Are / Wenn Dinge nicht sind, was sie
sind In Ars Electronica 2005 : HYBRID - Living in Paradox, edited by Gerfried Stocker and Christine SchöpfOstfildern-Ruit: Hatje Cantz Verlag, 2005.
Where are the Anthropologists?
2001
Naimark, Michael. Where are the Anthropologists? Leonardo Electronic Almanac 9, no. 1 (January 2001).
Where Are You? artist book
2006
Kisseleva Olga. Where Are You? artist book. Paris, France: Onestarpress Editions, 2006.
Where Stones Can Speak: Dramatic Encounters in Interactive 3D Virtual Reality
2009
Thiel, Tamiko and Noah Wardrip-Fruin. Where Stones Can Speak: Dramatic Encounters in Interactive 3D Virtual Reality In Third Person: Authoring and Exploring Vast Narratives, edited by Pat HarriganCambridge, MA: MIT-Press, 2009.
White Cube Augmented: AR Art and the Gallery Space
2013
Waelder, Pau. White Cube Augmented: AR Art and the Gallery Space etc Magazine (October 2012 - February 2013): 53-57.
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