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Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
Schwingeler, Stephan. Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse. Bielefeld: transcript, 2014.
Recombinant Poetics: Emergent Meaning as Examined and Explored
With
in a Specific Generative Virtual Environment
2010
... and Explored
With
in a Specific Generative...
The Urban Beautician: a practice of transferring ephemeral interventions in the public space via media into a work of art
2017
Reinhuber, Elke. The Urban Beautician: a practice of transferring ephemeral interventions in the public space via media into a work of art LUMINA , no. 2 (May / August 2017): 60-81.
Convergence of Contemporary Art, Visual Culture, and Global Civic Engagement, 2016
2016
Shin, Ryan, ed. Convergence of Contemporary Art, Visual Culture, and Global Civic Engagement, 2016. University of Arizona: IGI Global, 2016.
Cibercomunicação cíbrida no continuum virtualidade aumentada e realidade aumentada
2008
DOMINGUES, DIANA MARIA G and Suzete VENTURELLI. Cibercomunicação cíbrida no continuum virtualidade aumentada e realidade aumentada ARS 1 (2008): 140.
FILE SÃO PAULO 2019: 20 Anos de FILE 20 anos de Arte e Tecnologia
2019
Perissinotto,Paula & Barreto,Ricardo, ed. FILE SÃO PAULO 2019: 20 Anos de FILE 20 anos de Arte e Tecnologia. Vol.1000. 1 th ed.Sao Paulo: Sesi Editora, 2019.
Adaption in Natural and Artificial Systems: An Introductory Analysis
with
Applications to Biology, Control, and Artificial Intelligence
1975
... Analysis
with
Applications to Biology,...
A emergência de emoções Artificiais: a condição interface ada vivida seamless, nômade, móvel e autônoma em Ciberinstalações
2007
DOMINGUES, DIANA MARIA G. A emergência de emoções Artificiais: a condição interface ada vivida seamless, nômade, móvel e autônoma em Ciberinstalações Emoção Artificial 3.0 interfaces cibernética (2007).
Prizor – Privlačnost – Prag, Gallery Kresija, 8th of December 2005 – 10th of Januar 2006
2008
Gnamuš, Nadja. Prizor – Privlačnost – Prag, Gallery Kresija, 8th of December 2005 – 10th of Januar 2006 Ljubljana: Mestna občina Ljubljana, Galerija Kresija (2008).
Pain Games. Pain as sensory stimulus in the context of videogame-based digital art
2007
Waelder, Pau. Pain Games. Pain as sensory stimulus in the context of videogame-based digital art artnodes , no. 7 (2007): 61-70.
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