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Re:skin
2006
Flanagan, Mary and Austin Booth, ed. Re:skin. Cambridge, MA: MIT-Press, 2006.
Values at Play in Digital Games
2014
Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.
How Games Can Help us Access and Understand Cultural Artifacts
2012
Flanagan, Mary and Peter Carini. How Games Can Help us Access and Understand Cultural Artifacts American Archivist 75, no. 2 (2012): 514-537.
Reload: Rethinking Women + Cyberculture
2002
Flanagan, Mary and Austin Booth, ed. Reload: Rethinking Women + Cyberculture. Cambridge, MA: MIT-Press, 2002.
Der Autor ist tot, es lebe der Autor – Autorschaften im Internet
2004
Simanowski, Roberto. Der Autor ist tot, es lebe der Autor – Autorschaften im Internet In Interaktivität: Ein transdisziplinärer Schlüsselbegriff, edited by Christoph Bieber and Claus Leggewie, 190-215. Frankfurt am Main: campus, 2004.
Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials
2014
Thiel, Tamiko. Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials In Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, edited by Vladimir Geroimenko, 31-60. Cham:
Counterfactualism – a new category for fine arts and humanity, dealing with the retrospective analysis of turning points in life
2013
Reinhuber, Elke. Counterfactualism – a new category for fine arts and humanity, dealing with the retrospective analysis of turning points in life Phd Thesis, COFA/UNSW, Sydney, March 2013.
Thinkering with Media: On the Art of Paul DeMarinis
2010
Huhtamo, Erkki. Thinkering with Media: On the Art of Paul DeMarinis In Paul DeMarinis: Buried in Noise, edited by Ingrid Beirer and Sabine Himmelsbach and Carsten Seiffairth, 33-46. Heidelberg/Berlin: Kehrer, 2010.
Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility
2006
Huhtamo, Erkki. Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
Huhtamo, Erkki. Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT Press, 2005.
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