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Imagining Macondo: Interacting with García Márquez’s Literary Landscape
2015
Burbano, Andres. Legardy, George. Forbes, Angus. Imagining Macondo: Interacting with García Márquez’s Literary Landscape IEEE Computer Graphics and Applications 5, no. 35 (JUNE 2015): 6-13.
Imagining Macondo: Interacting with García Márquez’s Literary Landscape
2015
Burbano, Andres. Legardy, George. Forbes, Angus. Imagining Macondo: Interacting with García Márquez’s Literary Landscape IEEE Computer Graphics and Applications 5, no. 35 (JUNE 2015): 6-13.
Imagining Macondo: Interacting with García Márquez's Literary Landscape
2015
Angus Graeme Forbes and George Legrady and Paul Murray and Andres Burbano. Imagining Macondo: Interacting with García Márquez's Literary Landscape IEEE computer graphics and applications 5, no. 35 (SEPTEMBER 2015): 12-19.
New advances in computer-generated barrier-strip autostereography
1990
Meyers, Stephan and Dan J. Sandin and W. T. Cunnaly and Ellen Sandor and T.A. DeFanti. New advances in computer-generated barrier-strip autostereography Proceedings of the SPIE 1990 Symposium on Electronic Imaging, Stereoscopic Displays and
A Long Shot of Delft,
one
iric novel, 40p., New York (1985)A Long Shot of Delft,
one
iric novel, 40p.
1985
...Alexander Hahn. A Long Shot of Delft,
one
iric novel, 40p., New York (1985) A Long Shot of Delft,...
The Dump, 207 Hypotheses for Committing Art
2011
Benayoun, M.. The Dump, 207 Hypotheses for Committing Art. France: Fyp editions, 2011.
An affective model of user experience for interactive art
2008
Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. An affective model of user experience for interactive art International Conference on Advances in Computer Entertainment Technologies (2008).
PAD–based Multimodal affective fusion
2009
Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. PAD–based Multimodal affective fusion Affective Computing and Intelligent Interaction (2009).
Using affective trajectories to describe states of flow in interactive art
2009
Benayoun, M. and Stephen W. Gilroy and Marc Cavazza. Using affective trajectories to describe states of flow in interactive art International Conference on Advances in Computer Entertainment Technologies (2009).
Le devenir de l’A.M.E., la réalité virtuelle comme écosystème pour la création artistique
2010
Benayoun, M.. Le devenir de l’A.M.E., la réalité virtuelle comme écosystème pour la création artistique 01 Design, Edit. Europia (2010).
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