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Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance
2002
... of Resistance In Reload: Rethinking Women + Cyberculture,
edi
ted by Mary Flanagan and Austin Booth, 444-447. Boston, MA: The MIT...
Digitaler Schein
1991
... In Digitaler Schein. Ästhetik der elektronischen M
edi
en,
edi
ted by Florian Rötzer, 147-159. Frankfurt/Main: Suhrkamp, 1991.
Gesellschaftsspiele
1993
...Flusser, Vilém. Gesellschaftsspiele In Künstliche Spiele,
edi
ted by Florian Rötzer and Stefan et.al. IglhautGrafrath, DE: Boer Verlag, 1993.
Zur relativen Interpendenz zwischen bildlicher Wirkung und reflektierter Distanzgewinnung
2001
... Forschungen zur Semantik bildlicher Darstellungsformen,
edi
ted by Klaus Sachs-Hombach, 213-227. Magdeburg: Scriptum-Verlag, ...
Das forschende Auge: Kunstbetrachtung und Naturwahrnehmung
1994
..., Ernst Hans. Das forschende Auge: Kunstbetrachtung und Naturwahrnehmung.
Edi
tion Pandora th ed.Frankfurt/Main: Campus Verlag, 1994.
Time Machines in the Gallery: An Archeological Approach in M
edi
a Art
1996
... Art In Immersed in Technology: Art and Virtual Environments,
edi
ted by Mary Anne Moser and Douglas McLeod, 232-268. Cambridge, MA:...
Narratives of Artificial Life
1996
...Hayles, Katherine. Narratives of Artificial Life In Future Natural,
edi
ted by Jon Bird and Lisa Tickner and George et. al. RobertsonLondon:...
Vademecum digitaler Kunst, Söke Dinkla: Pioniere Interaktiver Kunst bis heute
1998
... Kunst bis heute In Jahrbuch computer art faszination,
edi
ted by Gerhard Dotzler, 275-276. Frankfurt/Main: Dr. Dotzler...
From Cybernation to Interaction: A Contribution to an Archeology of Interactivity
1996
... Eine Geschichte der Technikvisionen seit dem 18. Jahrhundert,
edi
ted by Brigitte Felderer, 192-207. Vienna/New York: Springer, 1996.
Sein zum Bild, Sei(n) im Bild. Zu den Arbeiten von Jeffrey Shaw
1998
... In Der elektronische Raum - 15 Positionen zur M
edi
enkunst,
edi
ted by Bonn Kunst- und Ausstellungshalle der Bundesrepublik...
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