Archive Search

  • ...Davenport, Glorianna. Your Own Virtual Storyworld Scientific American 283, no. 5 (2000): 79-82.
  • ...Popper, Frank. From Technological to Virtual Art. Cambridge, MA: MIT Press, 2006.
  • ...Kluszczyński, Ryszard W.. Art of Virtual Bodies Digital Creativity 9, no. 1 (1998): 38-42.
  • ...Huhtamo, Erkki. On the Origins of the Virtual Museum In Museums in a Digital Age, edited by Ross Parry, 121-135. London: Routledge, 2010.
  • ...Davies, Char. Rethinking Virtual Reality: Key Concepts and Concerns In Hybrid Reality: Art, Technology and the Human Factor, edited by Hal ThwaitesMontreal, Canada: International Society on Virtual Systems and Multimedia, 2003.
  • ...Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
  • ...Lozano-Hemmer, Rafael. Virtual Reality In Bioapparatus, Banff, Alberta, Canada: The Banff Centre for the Arts, 1991.
  • ...Slater, Mel and Martin Usoh. Presence in Immersive Virtual Environments In Proceedings of the IEEE Conference - Virtual Reality Annual International Symposium, IEEE Neural Networks Council, Seattle, WA, , 90-96. Seattle, WA: 1993.
  • ...Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
  • ...Fisher, Scott S.. From Envisioning to Embodying the Virtual In Tangibles Bits: Towards Seamless Interfaces between People, Bits and Atoms, edited by Hiroshi Ishii and Tangible Media GroupTokyo, Japan: NTT Publishing Co., 2000.