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Using Artificial Life to Create Parallel and Networked Processes through Natural Evolution
1994
... through Natural Evolution In NCJSAI´94 (
Japan
ese Society of Artificial Intelligence), : ...
Beyond
Webcam
s: An Introduction to Online Robots
2002
...Siegwart, Roland and Ken Goldberg, ed. Beyond
Webcam
s: An Introduction to Online Robots. Cambridge,...
From Sites of Memory to Cybersights: (Re)Framing
Japan
ese American Experiences
2007
... of Memory to Cybersights: (Re)Framing
Japan
ese American Experiences. Heidelberg: Winter,...
Hybrid Culture:
Japan
ese Media Arts in Dialogue with the West
2012
...Spielmann, Yvonne. Hybrid Culture:
Japan
ese Media Arts in Dialogue with the West. Leonardo Book Series,...
Device Art: A New Approach in Understanding
Japan
ese Contemporary Media Art
2007
... Art: A New Approach in Understanding
Japan
ese Contemporary Media Art In...
A Turning Point in
Japan
ese Avant-garde Art: 1964 – 1970
2008
...Kusahara, Machiko. A Turning Point in
Japan
ese Avant-garde Art: 1964 – 1970 In Place Studies in Art,...
The “Baby Talkie,” Domestic Media, and the
Japan
ese Modern
2011
... “Baby Talkie,” Domestic Media, and the
Japan
ese Modern In Media Archaeology, edited by ...
Assembling Art, Design, Technology and Media Culture: The Challenge of
Japan
ese Device Art
2011
... and Media Culture: The Challenge of
Japan
ese Device Art In Coded Cultures. New...
They Are Born to Play:
Japan
ese Visual Entertainment from Nintento to Mobile Phones
2004
...Kusahara, Machinko. They Are Born to Play:
Japan
ese Visual Entertainment from Nintento to Mobile Phones...
From Ukiyo-e to Mobile Phone Screens - A
Japan
ese Perspective
2004
..., Machinko. From Ukiyo-e to Mobile Phone Screens - A
Japan
ese Perspective In Migrating Images, edited...
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