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Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August 1997).
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
... Movie and the Future of
Game
s In Imagina '95, Monte Carlo: ...
Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen
2001
... Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and...
Serious
Game
s
1996
...Graham, Beryl and Carol Brown, ed. Serious
Game
s. London: Barbican Art Gallery and...
Serious
Game
s
1997
...Morley, Andrew. Serious
Game
s Contemporary Visual Arts 15 (1997): 66.
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History
Game
s" im Rahmen der "
Game
s Convention 2002"]
2002
... mit der Ausstellung "History
Game
s" im Rahmen der "
Game
s Convention...
What Computer
Game
s Can and Can´t Do
2000
...Juul, Jesper. What Computer
Game
s Can and Can´t Do In Digital Arts and Culture...
Extra Life. Über das Sterben in Computerspielen
2002
... Sterben in Computerspielen In
game
_over. Spiele, Tod und Jenseits, ...
Virtual Space
2004
... and Gregory Radick and Robert
How
ell, 69-104. Cambridge: Cambridge...
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